draw Ground
fun drawGround(engine: Engine, position: Float3 = DEFAULT_PLANE_POSITION, size: Float3 = DEFAULT_PLANE_SIZE, orientation: Quaternion = DEFAULT_PLANE_ORIENTATION, rotationPos: Float3 = DEFAULT_PLANE_ROTATION, materialLoader: MaterialLoader?, groundColor: Color = DEFAULT_GROUND_COLOR_LIGHT): Node
Draw the ground in the scene using the SceneView library and the Filament engine that returns a CubeNode representing the ground
Return
a CubeNode representing the ground
Parameters
engine
the engine used to render the scene
position
the position of the ground
size
the size of the ground
orientation
the orientation of the ground
rotation Pos
the rotation of the ground
material Loader
the material loader used to load the material color of the ground
Throws
if the size of the ground is not valid
if the material loader is null