Camera Configuration
This is the Camera class that holds the camera properties of the 3D scene in the Indoor Navigation Engine. all the properties are optional and have default values, so you can create a camera with the default values or you can pass the properties you want to change
Constructors
Create empty Camera data class with default values
Properties
the maximum x position of the camera (default is 0.0f) takes a Float
the maximum y position of the camera (default is 0.0f) takes a Float
the maximum z position of the camera (default is 0.0f) takes a Float
the minimum x position of the camera (default is 0.0f) takes a Float
the minimum y position of the camera (default is 0.0f) takes a Float
the minimum z position of the camera (default is 0.0f) takes a Float
the y axis offset of the camera inside the scene in 3D mode (default is 10.0f) takes a Float
the focus distance of the camera (default is 24.0f) takes a Float
the initial position of the camera inside the scene (default is 0.0f) takes a Float
the initial x position of the camera inside the scene (default is 3.0f) takes a Float
the initial y position of the camera inside the scene (default is 0.0f) takes a Float
the initial z position of the camera inside the scene (default is 30.0f) takes a Float
the initial x position of the camera inside the scene in 3D mode (default is 40.0f) takes a Float
the initial y position of the camera inside the scene in 3D mode (default is -30.0f) takes a Float
the initial z position of the camera inside the scene in 3D mode (default is 0.0f) takes a Float
the speed of the movement of the camera inside the scene when move (default is 0.1f) takes a Float
the speed of the rotation of the camera inside the scene when rotate (default is 0.1f) takes a Float
the speed of the scale of the camera inside the scene when scale (default is 0.1f) takes a Float
the duration of the zoom animation of the camera inside the scene when double tap (default is 600) takes a Long
the speed of the zoom in of the camera inside the scene when double tap (default is 0.2f) takes a Float